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This page will guide you through the creation of your [http://anaxasdiaries.com/viewtopic.php?f=39&t=10| character]. For reference while creating your character and preparing your character sheet for submission on the Forum, you should also read our [[Rules_for_Play | Rules for Play]]. We also suggest that you first create a writer or out-of-character account (using whatever username you wish) on the forum and filling out a [https://anaxasdiaries.com/viewforum.php?f=81 writer profile], then create a second account for your character (in their name), which you can link through the User Control Panel.
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Bevor ihr in Rollenspiel einsteigen könnt solltet ihr zum gewissen Grad mit unserer Welt vertraut sein. Zwar wird es empfohlen das ihr euch mit dem Setting auskennt und die Hintergründe lest, doch ist es nicht für jeden Charakter vonnöten <i>alles</i> zu wissen. Tatsächlich kann es vielleicht sogar hilfreich sein, in manchen bereichen als Spieler genauso unwissend zu sein, wie der eigene Charakter. Damit ihr jedoch nicht komplett aufgeschmissen seid, wird euch diese Step-by-Step Anleitung durch die Charerstellung durchführen und euch als Leitfaden dieneen.
  
It is assumed throughout this guide that you are familiar with the world of Thorns. Reading through this Lore will help you get better acquainted with the setting.
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===Deine Bewerbung===
 
 
You do not need to wait to start until you've been approved to start writing with a character, but you cannot progress your skills or wealth tier until this is done. If there is a glaring problem with your character, you may be asked to wait on replying to your threads and partners until all of your issues have been resolved.
 
 
 
 
 
Bevor ihr in Rollenspiel einsteigen könnt benötigt ihr einen Charakter und diese Seite wird euch durch den Charerstellungs Prozess leiten und
 
 
 
===Filling out your Character Sheet===
 
 
First thing first, you will probably want to start a text document that contains our [http://anaxasdiaries.com/viewtopic.php?f=39&t=10| Character Sheet Template]. If BBCode intimidates you or you would like some help in understanding what each bit means, please don't hesitate to ask questions or even create a plain text version of the Character Sheet to fill in with BBCode with assistance from an Admin or player.
 
First thing first, you will probably want to start a text document that contains our [http://anaxasdiaries.com/viewtopic.php?f=39&t=10| Character Sheet Template]. If BBCode intimidates you or you would like some help in understanding what each bit means, please don't hesitate to ask questions or even create a plain text version of the Character Sheet to fill in with BBCode with assistance from an Admin or player.
  
 
Taking a look at how our character sheet is structured should give you an idea of how to conceptualize your character. Below you will find the logical steps on how to create your character and our recommended order. Links to all guides and game mechanics are also listed for your reference:
 
Taking a look at how our character sheet is structured should give you an idea of how to conceptualize your character. Below you will find the logical steps on how to create your character and our recommended order. Links to all guides and game mechanics are also listed for your reference:
  
# Conceptualize
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* Konzept
# Choose your Race
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* Rasse
# Choose your Place of Origin
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* Herkunft
# Decide your Physical Appearance
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* Erscheinung
# Come up with your Personality
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* Charaktereigeschaften
# Write your Backstory
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* Sozialer Stand
# Choose your Skills
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* Hintergrundstory
# Choose your Occupation, Wealth Tier, Housing, and Equipment
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* Ziele
# Decide your Character's Goals
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* Skillpunkte
# Double-check your character sheet and submit.
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===Your Character's Details===
 
===Your Character's Details===
  
 
<tabs>
 
<tabs>
 
<tab name="Konzept">
 
<tab name="Konzept">
    <p>The first step to creating a character is to imagine where you want to place them in the world of Thorns. In general, what sort of character do you want to create? Think about their morality, motivations, and personality in the broadest of terms. This will help you create the rest of your sheet.</p>
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The first step to creating a character is to imagine where you want to place them in the world of Thorns. In general, what sort of character do you want to create? Think about their morality, motivations, and personality in the broadest of terms. This will help you create the rest of your sheet.
  
<p>Characters come into being in many different ways. Some spring from the woodwork of your mind fully-formed, while others begin as a single seed of an idea that grows into a complex being. Some are carefully planned in order to possess an intentioned set of traits.</p>
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Characters come into being in many different ways. Some spring from the woodwork of your mind fully-formed, while others begin as a single seed of an idea that grows into a complex being. Some are carefully planned in order to possess an intentioned set of traits.
  
<p>Whatever the origin of your character, they should embody some sort of concept. Every character has a story behind them; even if nothing interesting has ever happened to them, that's a story in itself! The story might not be a traditional narrative. It might be the simple conflict of a man without a conscience, or a woman who believes herself to be too timid, or a boy seeking to grow into a man. It might be a complex story, riddled with self-doubt or anger; it might be a positive tale about a character with many good qualities who has been handed a lot of trouble through no fault of his own. A good character is the embodiment of at least one central idea.</p>
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Whatever the origin of your character, they should embody some sort of concept. Every character has a story behind them; even if nothing interesting has ever happened to them, that's a story in itself! The story might not be a traditional narrative. It might be the simple conflict of a man without a conscience, or a woman who believes herself to be too timid, or a boy seeking to grow into a man. It might be a complex story, riddled with self-doubt or anger; it might be a positive tale about a character with many good qualities who has been handed a lot of trouble through no fault of his own. A good character is the embodiment of at least one central idea.
  
<p>A strong concept is one that will provide a framework for self-propelled stories. While an RPG is dependent on cooperation and people working together to create stories, it is desirable to have a character with some obstacle to overcome, some internal conflict to sort out. In the midst of cooperative storytelling and the story arcs you will participate in, you can build on your character's personality, letting them grow organically. The concept behind their personality will enhance every story you participate in.</p>
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A strong concept is one that will provide a framework for self-propelled stories. While an RPG is dependent on cooperation and people working together to create stories, it is desirable to have a character with some obstacle to overcome, some internal conflict to sort out. In the midst of cooperative storytelling and the story arcs you will participate in, you can build on your character's personality, letting them grow organically. The concept behind their personality will enhance every story you participate in.
 
</tab>
 
</tab>
  
 
<tab name="Rasse">
 
<tab name="Rasse">
Unsere Rassen unterscheiden sich allesamt voneinander und besitzen ihre eigenen Stärken wie Schwächen. Auch wenn du deinen Charakter so gestalten darfst wie die möchtest, sollte dir 
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Unsere Rassen unterscheiden sich allesamt voneinander und besitzen ihre eigenen Stärken wie Schwächen. Auch wenn du deinen Charakter so gestalten darfst wie die möchtest, solltest du die rassespezifischen Eigenarten und kulturellen Unterschiede beachten, da diese der Standard sind an denen dein Charakter gemessen wird.  
 
 
f what that race might be like to roleplay with. You should try to keep common racial traits in mind when you are creating your character, as they will be the standards to which your character will be compared to.
 
  
Du solltest beachten, dass du
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[[Menschen]] bieten dir hier die größte Auswahl an verschiedenen Charakonzepten und individueller Gestaltung an. Sie sind nicht nur die dominanteste Rasse in ganz Artimear sind, sondern ihnen steht auch fast jede Option in der Welt frei. Von politischen Adelsintriegen, kriegerischen Söldnern, kriminellen Dieben und Schurken, religiöse Fanatiker, einfache Bürger oder Magier ist bei ihnen alles vertreten und bietet viele Freiheiten sich seinen Charakter und dessen Hintergrund und Gesinnung so zu gestalten wie man es möchte.
  
[[Menschen]] haben die größte Auswahl an Charakterkonzepten, nicht nur weil sie die dominanteste Rasse in ganz Artimear sind, sondern weil ihnen fast alle Optionen frei stehen. Von politischen Adelsintriegen, kriegerischem Söldnern, Diebe und Schurken, religiöse Fanatiker, einfache Bürger oder Magier ist bei ihnen alles vertreten und bietet viele Freiheiten sich seinen Charakter und desen Hintergrund und Gesinnung so zu gestalten wie man es möchte.
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[[Zwerge]] haben da schon etwas mehr Einschränkungen, in denen man sich jedoch wunderbar entfalten kann. Ein raues und stolzes Volk, dessen Geschichte eng mit denen der Menschen und Elfen verwoben ist und dessen Kultur von dem Ahnenglauben, der Clanskulur und der persönlichen Ehre geprägt ist. Sie vereinen sich unter einem König, besitzen Adelsstrukturen, sind gewiefte Händler, mutige Krieger, dienen ihren Ahnen als Heiler und Priester und sind vor allem für ihre Schmiede- und Handwerkskunst gerühmt. Zwerge sind eines der wenigen Völker das keine Magie besitzt und so haben sie sich Technik und Fortschritt zu ihrem eigen gemacht.
 
 
[[Zwerge]] haben da schon etwas mehr Einschränkungen. Sie besitzen eine Kultur in der Ehre und Groll stark verwoben ist. Sie
 
  
 
Unsere [[Stadtelfen|Elfen]]
 
Unsere [[Stadtelfen|Elfen]]
  
[[Die Sylvari|Sylvari]] sind Wald- bzw besser bekannt als Wildelfen und besitzen eine urtümliche Art.  
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[[Die Sylvari|Sylvari]] sind Wald- bzw besser bekannt als Wildelfen und besitzen eine wilde und urtümliche Art. Sie leben im Einklang mit der Natur, jedoch verkörpern sie den wilden brutalen Aspekt der Natur und verteidigen ihre Heimat eif
  
  
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<tab name="Herkunftsland">
 
<tab name="Herkunftsland">
Solltest du dich dafür entscheiden, dass dein Charakter aus einer anderen Gegend als den [[Free Cities]] zu kommen, bietet dir [[Artimear]] eine buntgemischte Auswahl an verschiedenene Länder und Kulturen, die man als grobe Grundlage nehmen, oder gar komplex ausarbeiten kann.  
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Solltest du dich dafür entscheiden, dass dein Charakter aus einer anderen Gegend als den [[Free Cities]] zu kommen, bietet dir [[Artimear]] eine buntgemischte Auswahl an verschiedenene Länder und Kulturen, die man als grobe Grundlage nehmen, oder gar komplex ausarbeiten kann. Wichtig ist, dass jedes Land seine eigene Namensregelungen besitzt, ethnische Erscheinungsmerkmale hat und auch Unterschiede zu anderen Kulturen aufweist.
 
 
Wichtig ist jedoch, dass du dich an die gängigen Namensgebungsregeln des Landes hälst
 
Naming Conventions
 
Physical Traits // Ethnicitys
 
Cultural Diffrences
 
 
 
 
 
 
</tab>
 
</tab>
  
<tab name="Aussehen">
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<tab name="Erscheinung">
 
     <p>Writing your character's biography will probably have given you a clear picture of their general personality. The significant events of a person's life will always shape the individual they become, and fictional characters are no different. Picture everything that has led to the present state of your character. How would your character have developed, given those circumstances?</p>
 
     <p>Writing your character's biography will probably have given you a clear picture of their general personality. The significant events of a person's life will always shape the individual they become, and fictional characters are no different. Picture everything that has led to the present state of your character. How would your character have developed, given those circumstances?</p>
  

Version vom 15. April 2020, 20:19 Uhr

Bevor ihr in Rollenspiel einsteigen könnt solltet ihr zum gewissen Grad mit unserer Welt vertraut sein. Zwar wird es empfohlen das ihr euch mit dem Setting auskennt und die Hintergründe lest, doch ist es nicht für jeden Charakter vonnöten alles zu wissen. Tatsächlich kann es vielleicht sogar hilfreich sein, in manchen bereichen als Spieler genauso unwissend zu sein, wie der eigene Charakter. Damit ihr jedoch nicht komplett aufgeschmissen seid, wird euch diese Step-by-Step Anleitung durch die Charerstellung durchführen und euch als Leitfaden dieneen.

Deine Bewerbung

First thing first, you will probably want to start a text document that contains our Character Sheet Template. If BBCode intimidates you or you would like some help in understanding what each bit means, please don't hesitate to ask questions or even create a plain text version of the Character Sheet to fill in with BBCode with assistance from an Admin or player.

Taking a look at how our character sheet is structured should give you an idea of how to conceptualize your character. Below you will find the logical steps on how to create your character and our recommended order. Links to all guides and game mechanics are also listed for your reference:

  • Konzept
  • Rasse
  • Herkunft
  • Erscheinung
  • Charaktereigeschaften
  • Sozialer Stand
  • Hintergrundstory
  • Ziele
  • Skillpunkte

Your Character's Details

The first step to creating a character is to imagine where you want to place them in the world of Thorns. In general, what sort of character do you want to create? Think about their morality, motivations, and personality in the broadest of terms. This will help you create the rest of your sheet.

Characters come into being in many different ways. Some spring from the woodwork of your mind fully-formed, while others begin as a single seed of an idea that grows into a complex being. Some are carefully planned in order to possess an intentioned set of traits.

Whatever the origin of your character, they should embody some sort of concept. Every character has a story behind them; even if nothing interesting has ever happened to them, that's a story in itself! The story might not be a traditional narrative. It might be the simple conflict of a man without a conscience, or a woman who believes herself to be too timid, or a boy seeking to grow into a man. It might be a complex story, riddled with self-doubt or anger; it might be a positive tale about a character with many good qualities who has been handed a lot of trouble through no fault of his own. A good character is the embodiment of at least one central idea.

A strong concept is one that will provide a framework for self-propelled stories. While an RPG is dependent on cooperation and people working together to create stories, it is desirable to have a character with some obstacle to overcome, some internal conflict to sort out. In the midst of cooperative storytelling and the story arcs you will participate in, you can build on your character's personality, letting them grow organically. The concept behind their personality will enhance every story you participate in.

Unsere Rassen unterscheiden sich allesamt voneinander und besitzen ihre eigenen Stärken wie Schwächen. Auch wenn du deinen Charakter so gestalten darfst wie die möchtest, solltest du die rassespezifischen Eigenarten und kulturellen Unterschiede beachten, da diese der Standard sind an denen dein Charakter gemessen wird.

Menschen bieten dir hier die größte Auswahl an verschiedenen Charakonzepten und individueller Gestaltung an. Sie sind nicht nur die dominanteste Rasse in ganz Artimear sind, sondern ihnen steht auch fast jede Option in der Welt frei. Von politischen Adelsintriegen, kriegerischen Söldnern, kriminellen Dieben und Schurken, religiöse Fanatiker, einfache Bürger oder Magier ist bei ihnen alles vertreten und bietet viele Freiheiten sich seinen Charakter und dessen Hintergrund und Gesinnung so zu gestalten wie man es möchte.

Zwerge haben da schon etwas mehr Einschränkungen, in denen man sich jedoch wunderbar entfalten kann. Ein raues und stolzes Volk, dessen Geschichte eng mit denen der Menschen und Elfen verwoben ist und dessen Kultur von dem Ahnenglauben, der Clanskulur und der persönlichen Ehre geprägt ist. Sie vereinen sich unter einem König, besitzen Adelsstrukturen, sind gewiefte Händler, mutige Krieger, dienen ihren Ahnen als Heiler und Priester und sind vor allem für ihre Schmiede- und Handwerkskunst gerühmt. Zwerge sind eines der wenigen Völker das keine Magie besitzt und so haben sie sich Technik und Fortschritt zu ihrem eigen gemacht.

Unsere Elfen

Sylvari sind Wald- bzw besser bekannt als Wildelfen und besitzen eine wilde und urtümliche Art. Sie leben im Einklang mit der Natur, jedoch verkörpern sie den wilden brutalen Aspekt der Natur und verteidigen ihre Heimat eif


Solltest du dich dafür entscheiden, dass dein Charakter aus einer anderen Gegend als den Free Cities zu kommen, bietet dir Artimear eine buntgemischte Auswahl an verschiedenene Länder und Kulturen, die man als grobe Grundlage nehmen, oder gar komplex ausarbeiten kann. Wichtig ist, dass jedes Land seine eigene Namensregelungen besitzt, ethnische Erscheinungsmerkmale hat und auch Unterschiede zu anderen Kulturen aufweist.

Writing your character's biography will probably have given you a clear picture of their general personality. The significant events of a person's life will always shape the individual they become, and fictional characters are no different. Picture everything that has led to the present state of your character. How would your character have developed, given those circumstances?

Try to give your character a variety of believable traits, ones which play off of their backstory and make sense given their life choices. For example, it wouldn't make much sense if a character had lived a happy life with his family and yet was bitter and resentful of his parents for no reason whatsoever. A character who abhors violence would not be likely to become a mercenary. Your character's personality needs to ring true to the reader. And while you don't necessarily need to make a likable character (some of the best characters are utterly reprehensible), your reader should want to know more about them. Interesting characters have flaws as well as good attributes - and not just "interview flaws", like too trusting.

It is advisable to allow your characters to be diverse. A generally grumpy character who treats people badly might make an exception around children. A bubbly and thoughtless girl might prove to be unexpectedly resourceful when faced with challenges. A deep thinker might like to blow off steam by participating in violence, and an amoral ruffian might have a soft spot for his mother. Think about how quirks and unexpected traits can set your character apart from others and flesh them out.

In addition to describing your character's personality, you can use the Personality section to talk about specific skills or deficiencies your character has. It is also recommended you consider how your character feels about and interacts with other races than themselves.

Hintergrund

Bei uns im Sturmnacht gibt es verschiedene Möglichkeiten wie man den Hintergrund eines Charakters ausarbeiten kann. Wir verlangen keine langen und detailreichen Lebensläufe - auch wenn ihr diese selbstverständlich gerne Schreiben dürft - sondern

Your character's life story is the most important part of character creation, because not only does it show the events and decisions that led to your character's current status, it shapes their personality and worldview. Without a strong backstory, a character will have no sense of purpose in the world, and readers will have difficulty understanding their motivations. A backstory is especially helpful in play-by-post RPGs because characters seem to appear out of nowhere, jumping into stories without introduction; with a good backstory, readers who are entirely new to you will have a clear picture of where your character came from and what they're all about.

Game Mechanics and Skills

The Game Mechanics of Thorns: Uprising are meant to be a very light version of character progression. While they may seem intimidating at first if you come from a play by post background that is much more open-ended, the Skills below are meant to be a way of allowing you, the player, to keep track of how your character grows and changes while you write together with other players. It is also a way of setting yourself apart as unique and documenting your abilities, especially if you are a galdor or a wick who chooses to pursue magical knowledge. Conflict is part of the nature of the game here and when situations of Player-versus-Player (PvP) occur, whether rarely or commonly, having a method of comparison is both fair and important for allowing all players involved a standard way of role playing their skills and abilities.

Progression is narrative—there are no points to gather or skill trees to move through—and you are completely responsible for how you choose to move your character through their life. Moderators are available to review your collection of threads once you're ready to submit a progression request, and they are available every step of the way to help you consider how to go about advancement, both OOC and IC.

There are two types of Primary Skills in Thorns: Uprising—Aptitude Skills, which are somewhat like old school D&D Stats, but also act as an umbrella for a variety of practical skills and Focus Skill, which are specific skills a character has earned through study, practice, or employment. Lastly, there is the Secondary Skill, your Linguistics Skill, which allows your character to communicate in the different languages found in Vita.

Every Race has a certain Aptitude Skill matrix for new players to create distinctions between the races that reflect their varied lifestyles. Players are free to choose their occupation within the confines of their racial limitations and therefore also free to choose their Focus Skills based on what they feel their character would have training in, be it a galdor who is proficient with Static Conversation or a wick who is proficient in Leatherworking.

The three skill guides can be found here:

For an overview of Skill Progression, please see the Game Mechanics section.

Your Character's Occupation

Along with your character's Backstory and Skills, it helps to consider your character's Occupation and how that plays into what they're good at and where they've come from. Thorns: Uprising is a Victorian fantasy set in a pre-industrial Steam Age on the verge of an industrial revolution in addition to a political one. Magic has allowed for advancements in some technology while delaying others, and so a variety of career options are available in a setting that is not like earth.

For information on possible career choices depending on your character's race, please check out these guides:

Income, Inventory, and Property

Once you've come up with your skills, you've probably also decided your character's profession or at least come up with an inkling of an idea about what you'd like he/she/them to do for a living. Now it's time to determine your starting Income Tier, what your Housing is like, and what kind of things your character owns in their Inventory.

Each race can begin the game at a variety of Income Tiers, but since certain races are limited, please read carefully. You are welcome to ask permission to begin the game at a different level of income if you have a genuine role play reason in your character's backstory or a cunning plotline you'd like to follow once you begin writing. Please don't hesitate to ask.

Information on inventory and housing can be found in the Property and Inventory Guide.

Story Goals and Plot Hooks

Now that your backstory is complete, take a second to reflect. What does your character want most of all? Where do they want to go, and what do they want to do? What are their plans for the immediate future? The moderators would love to see short-term goals as well as long-term goals so that they can better assist you in getting involved in the player-led plots as well as the game's overarching storylines.

The Final Check

Before submitting your sheet, please check it carefully for spelling and grammar errors.

Once you've double-checked everything, proceed to the Character Sheet Approval Page and post a link to your sheet.

After you post, a moderator will come along and review your thread. If you have any errors or problems in your sheet, you will get a pm from a moderator asking you to make some edits to your thread. In some cases, major issues with the storyline might necessitate longer revisions. You can avoid problems by researching all the areas covered in your sheet and asking questions ahead of time if you can't find answers on the wiki.

After your revisions (if there are any), the moderator will reread your sheet and approve you if everything is fixed. You will see an Approved PM when your CS is approved.

The Next Step

While you are waiting for approval, go ahead and read the Rules for Play. The Player Information section has further information about game rules and policies as well as a helpful selection of tips, FAQs and game terminology.